![]() The highlights are C5, C7, and C10, which are all spectacular suicide speed missions, and C14, a difficult mission done only in 6 days. I have tried to minimize this wherever possible because I know people hate seeing FE speedrunners attempt a section over and over. Some saving is inevitable in order to get favorable outcomes: many attacks deal X5% but the game stores HP in increments of 10%, so sometimes winning the luck roll is important. While the speedrun doesn't go for highest score, it still gets all S-ranks, and the scores are generally higher than what most Let's Plays get on YouTube due to maxing or almost-maxing of the speed score. However, if you need the AI to move units a certain way, this is where RNG manipulation can come in. However, this is much less prone to abuse than in FE because the RNG advances after every attack and does not reset. You just select a random unit and then path it diagonally 2 tiles with a stylus tap. (Building more units does not help, unlike in AW1-3.) In certain missions, I avoid touching a number of units for speed purposes and don't care whether they survive, so technique takes a beating.Īs AW4 uses the exact same engine as FE Shadow Dragon, RNG manipulation is the same. The technique score is roughly determined by how many units are lost in relation to the enemy army. This is slower than simply attacking first. This leads to the highest scores involving allowing the enemy to attack you first, sponging their attacks, dealing counterattack damage, then 1HKOing their damaged units the day after. In AW4, the power score is determined by total damage divided by number of attacks, with KOs adding a bonus. Three things determine your score: speed, power, and technique. Going for high scores is definitely different from speedrunning. Tanks beat soldiers, bombers beat land units, etc. Unlike FE, there's barely any menuing, equipment, or skills, and it's visually obvious and intuitive which units are good against which. To a viewer who has never experienced AW or FE, this is an easy game to follow. I feel that AW Days of Ruin (calling it AW4 because it has THREE sub-names depending on locale) is the best game out of the franchise to speedrun. Advance Wars and Fire Emblem are produced by the same developer (Intelligent Systems), and AW fans have felt a bit slighted at times because FE gets all the attention. My ultimate goal is to have this game featured seriously at a GDQ, thus a single-segment run. ![]() Thread title: I was watching Fire Emblem: Radiant Dawn speed run and I noticed that you can save halfway through the mission. Unfortunately some missions you have a ally team and you can't control them, so luck from the CPU can either be both an advantage or even an disadvantage depending on the situation. The indirect units usually take longer but are easier to level up with because the indirect range, (finishing off road blockers that you can use the remaining direct units to deal damage on the other CPU units). The AI usually send in weak Bazookas to try and deal 1 Hp onto stronger units. ![]() Have a single unit to destroy 3 other units to raise to the max level.ĭirect units are more likely to level up faster because: When units destroys other units they level up. This time around you got to deal at least 60HP in the CO Zone to activate the power. Usually CPU's 3-5 bombers getting destroyed = Super CO power. In the previous games CO power raises faster to the opponent that loses HP on Units. However In-Game time would be number of Days whilst Real time would be the time it took to complete the mission. Theres a website where it shows the list of missions in the least number of Days/turns as possible. ![]() This Advance Wars game you can't choose a character you want to play as like in the previous titles, therefore there is less worry to disscuss who is the most effective CO on the map. The newest one seems easier to speed run with because: I thought with Advance Wars I can save part way through to abuse luck (little extra damage). I was watching Fire Emblem: Radiant Dawn speed run and I noticed that you can save halfway through the mission. ![]()
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